Orx - Portable Game Engine
Create your own Orx projects using 'init'
28 November 2017

For the last few weeks, we have been working hard to allow users to instantly create Orx-based c++ projects for their favourite operating system and IDE.

When cloning Orx, there is a new script called: init. It is used as follows:

init c:\temp\my-new-project

This will create a project for all IDEs for your operating system: Visual Studio (2013 - 2017), Codelite, Code::Blocks, gmake, and XCode.

We are very pleased to present this tool to the community, and hope you enjoy easy hassle-free project creation.

There is an article available in the wiki to help guide you through: http://orx-project.org/wiki/tutorials/creating_your_own_project

We would love to hear your feedback.

Last Updated on Tuesday, 28 November 2017 02:33
 
Orx Console Guide Released
13 November 2017

Every Orx game or application has a console mode compiled in. If you would like to get more familiar with how it works and how the Orx Console can help you, take a look at the Guide to the Orx Console.

Last Updated on Monday, 13 November 2017 02:45
 
We have moved!
27 October 2017

We moved to our new host today. If you notice any issues with the site, please let us know.

Last Updated on Saturday, 28 October 2017 20:36
 
Orx Console demonstration on Twitch
07 October 2017

At 8AM UTC Sunday, Iarwain will give a demo on how to use the Orx Console.

All are welcome to view at:

https://www.twitch.tv/orxproject

General questions are welcome too.

 
Moving update
01 October 2017

After a few bumps in the road, the site migration should be complete in the coming weeks. Thanks for your understanding!

Last Updated on Sunday, 01 October 2017 07:56
 
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