Orx - Portable Game Engine
Happy New Year!
31 December 2018

Happy New Year from the Orx community!

Hope everyone has a great break. If you are looking for a new hobby this holiday break, try your hand at game development with Orx. There's always someone around to help out with any questions or help you may need.

 
Orx Profiler Tutorial
18 December 2018

Following on from the demo of the Orx Profiler on twitch last week, a tutorial guide has been created to help users get familiar with this built in tool, available in all Orx applications.

You can read about it here: http://orx-project.org/wiki/en/tutorials/tools/profiler

 

 
Profile Mode for Orx was shown on Twitch
10 December 2018

All games written with Orx have a profile screen that can be called up to monitor for any inefficiencies or bottlenecks.

Iarwain demonstrated usage o fthe Profile Mode for Orx over twitch this week.

https://www.twitch.tv/orxproject

You can catch the replay at: https://www.youtube.com/watch?v=im_YSd-X34Q

An article is in progress to cover the content of the video.

 

Last Updated on Thursday, 13 December 2018 21:27
 
Orx now uses controller mapping
22 September 2018

Orx is now using the SDL Game Controller Database in order to standardize controller sticks and buttons. This should greatly reduce the need to create mandatory mapping screens for joystick input in your games. See here for our joystick tutorials.

 
We have transitioned from GLFW 2.7 to 3.2!
09 September 2018

Orx's transition from GLFW 2.7 to 3.2.x is finally over. This brings support for:

  • Multiple monitors
  • Clipboard copy/paste
  • File drag & drop
  • Hardware cursors
  • Icon lists
  • 16 joysticks / gamepads
  • 8 mouse buttons
  • Borderless fullscreen
Support articles for the new features are here and here.

Last Updated on Monday, 10 September 2018 13:37
 
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